현재 1.0 습격 규칙

Scrap Mechanic 습격 계산기

같은 재배 구역의 작물과 습격에 포함되는 플레이어 수를 입력하여 1.0 습격 레벨, 로봇 예산, 초기 그룹, 가중 적 예측을 정확히 계산합니다.

재배 구역

Count only crops grouped into the same raid-triggering planting cluster.

멀티플레이 배율

The bot budget gains 50% of the level minimum per extra player and reaches its ×2 cap at three players.

현재 시간 및 범위 규칙

1.0

카운트다운

60 sec

A positive crop value starts a 60-second countdown immediately.

초기 재설정 구간

10 sec

Adding a crop during the first 10 seconds resets the countdown to 60 seconds.

초기 그룹

12 sec

The opening group begins dropping 12 seconds after the attack phase starts.

습격 반경

96 units

The raid manager uses a 96-unit radius when associating the raid area.

재배 구역

10 units

Planting locations within 10 game units are merged into one cluster.

그룹 고정

그룹 고정

Removing crops can recalculate the raid before groups are generated. After generation, the selected groups stay locked; new crops are ignored while spawning or cooling down.

습격 결과

활성 습격 없음

활성 습격 없음

A cluster with no crops has no raid. In 1.0, even one crop with a positive raid value starts the countdown.

이 계산기가 정확히 계산하는 항목

Crop value, raid level, level fraction, multiplayer modifier, bot budget, eligible groups, weighted probabilities, expected counts, and per-enemy possible ranges follow the current 1.0 rules.

최종 로봇 목록이 예측인 이유

The game draws weighted groups repeatedly until none are affordable. Its runtime random sequence is not stored in the released data, so no website can know the one composition your session will roll in advance.

예측하지 않는 항목

Spawn direction, exact spawn points, pathfinding, and terrain reachability depend on the live world and navigation state. They are intentionally outside this calculator.