REGRAS ATUAIS DE ATAQUES 1.0
Calculadora de ataques do Scrap Mechanic
Informe as plantações de um mesmo agrupamento e os jogadores considerados pelo ataque para calcular com precisão o nível do ataque 1.0, o orçamento de robôs, o grupo inicial e a previsão ponderada de inimigos.
Escalonamento multijogador
The bot budget gains 50% of the level minimum per extra player and reaches its ×2 cap at three players.
Contagem regressiva
60 secA positive crop value starts a 60-second countdown immediately.
Janela de reinício inicial
10 secAdding a crop during the first 10 seconds resets the countdown to 60 seconds.
Grupo inicial
12 secThe opening group begins dropping 12 seconds after the attack phase starts.
Raio do ataque
96 unitsThe raid manager uses a 96-unit radius when associating the raid area.
Agrupamento de plantações
10 unitsPlanting locations within 10 game units are merged into one cluster.
Bloqueio de grupos
Bloqueio de gruposRemoving crops can recalculate the raid before groups are generated. After generation, the selected groups stay locked; new crops are ignored while spawning or cooling down.
Nenhum ataque ativo
A cluster with no crops has no raid. In 1.0, even one crop with a positive raid value starts the countdown.
O que esta calculadora determina exatamente
Crop value, raid level, level fraction, multiplayer modifier, bot budget, eligible groups, weighted probabilities, expected counts, and per-enemy possible ranges follow the current 1.0 rules.
Por que a lista final de robôs continua sendo uma previsão
The game draws weighted groups repeatedly until none are affordable. Its runtime random sequence is not stored in the released data, so no website can know the one composition your session will roll in advance.
Não previsto
Spawn direction, exact spawn points, pathfinding, and terrain reachability depend on the live world and navigation state. They are intentionally outside this calculator.