REGRAS ATUAIS DE ATAQUES 1.0

Calculadora de ataques do Scrap Mechanic

Informe as plantações de um mesmo agrupamento e os jogadores considerados pelo ataque para calcular com precisão o nível do ataque 1.0, o orçamento de robôs, o grupo inicial e a previsão ponderada de inimigos.

Agrupamento de plantações

Count only crops grouped into the same raid-triggering planting cluster.

Escalonamento multijogador

The bot budget gains 50% of the level minimum per extra player and reaches its ×2 cap at three players.

Regras atuais de tempo e área

1.0

Contagem regressiva

60 sec

A positive crop value starts a 60-second countdown immediately.

Janela de reinício inicial

10 sec

Adding a crop during the first 10 seconds resets the countdown to 60 seconds.

Grupo inicial

12 sec

The opening group begins dropping 12 seconds after the attack phase starts.

Raio do ataque

96 units

The raid manager uses a 96-unit radius when associating the raid area.

Agrupamento de plantações

10 units

Planting locations within 10 game units are merged into one cluster.

Bloqueio de grupos

Bloqueio de grupos

Removing crops can recalculate the raid before groups are generated. After generation, the selected groups stay locked; new crops are ignored while spawning or cooling down.

Resultado do ataque

Nenhum ataque ativo

Nenhum ataque ativo

A cluster with no crops has no raid. In 1.0, even one crop with a positive raid value starts the countdown.

O que esta calculadora determina exatamente

Crop value, raid level, level fraction, multiplayer modifier, bot budget, eligible groups, weighted probabilities, expected counts, and per-enemy possible ranges follow the current 1.0 rules.

Por que a lista final de robôs continua sendo uma previsão

The game draws weighted groups repeatedly until none are affordable. Its runtime random sequence is not stored in the released data, so no website can know the one composition your session will roll in advance.

Não previsto

Spawn direction, exact spawn points, pathfinding, and terrain reachability depend on the live world and navigation state. They are intentionally outside this calculator.