REGOLE ATTUALI DELLE INCURSIONI 1.0
Calcolatore incursioni di Scrap Mechanic
Inserisci le colture di una singola area di coltivazione e i giocatori conteggiati per calcolare con precisione il livello dell’incursione 1.0, il budget dei robot, il gruppo iniziale e la previsione ponderata dei nemici.
Scalabilità multigiocatore
The bot budget gains 50% of the level minimum per extra player and reaches its ×2 cap at three players.
Conto alla rovescia
60 secA positive crop value starts a 60-second countdown immediately.
Finestra di ripristino iniziale
10 secAdding a crop during the first 10 seconds resets the countdown to 60 seconds.
Gruppo iniziale
12 secThe opening group begins dropping 12 seconds after the attack phase starts.
Raggio dell’incursione
96 unitsThe raid manager uses a 96-unit radius when associating the raid area.
Area di coltivazione
10 unitsPlanting locations within 10 game units are merged into one cluster.
Blocco dei gruppi
Blocco dei gruppiRemoving crops can recalculate the raid before groups are generated. After generation, the selected groups stay locked; new crops are ignored while spawning or cooling down.
Nessuna incursione attiva
A cluster with no crops has no raid. In 1.0, even one crop with a positive raid value starts the countdown.
Cosa determina esattamente questo calcolatore
Crop value, raid level, level fraction, multiplayer modifier, bot budget, eligible groups, weighted probabilities, expected counts, and per-enemy possible ranges follow the current 1.0 rules.
Perché l’elenco finale dei robot resta una previsione
The game draws weighted groups repeatedly until none are affordable. Its runtime random sequence is not stored in the released data, so no website can know the one composition your session will roll in advance.
Non previsto
Spawn direction, exact spawn points, pathfinding, and terrain reachability depend on the live world and navigation state. They are intentionally outside this calculator.