AKTUELLE RAID-REGELN 1.0
Scrap Mechanic Raid-Rechner
Gib die Pflanzen einer Pflanzgruppe und die vom Raid gezählten Spieler ein, um Raid-Stufe, Roboterbudget, Startgruppe und gewichtete Gegnerprognose nach den Regeln von Version 1.0 genau zu berechnen.
Mehrspieler-Skalierung
The bot budget gains 50% of the level minimum per extra player and reaches its ×2 cap at three players.
Countdown
60 secA positive crop value starts a 60-second countdown immediately.
Frühes Rücksetzfenster
10 secAdding a crop during the first 10 seconds resets the countdown to 60 seconds.
Startgruppe
12 secThe opening group begins dropping 12 seconds after the attack phase starts.
Raid-Radius
96 unitsThe raid manager uses a 96-unit radius when associating the raid area.
Pflanzgruppe
10 unitsPlanting locations within 10 game units are merged into one cluster.
Gruppensperre
GruppensperreRemoving crops can recalculate the raid before groups are generated. After generation, the selected groups stay locked; new crops are ignored while spawning or cooling down.
Kein aktiver Raid
A cluster with no crops has no raid. In 1.0, even one crop with a positive raid value starts the countdown.
Was dieser Rechner genau bestimmt
Crop value, raid level, level fraction, multiplayer modifier, bot budget, eligible groups, weighted probabilities, expected counts, and per-enemy possible ranges follow the current 1.0 rules.
Warum die endgültige Roboterliste eine Prognose bleibt
The game draws weighted groups repeatedly until none are affordable. Its runtime random sequence is not stored in the released data, so no website can know the one composition your session will roll in advance.
Nicht vorhergesagt
Spawn direction, exact spawn points, pathfinding, and terrain reachability depend on the live world and navigation state. They are intentionally outside this calculator.