AKTUELLE RAID-REGELN 1.0

Scrap Mechanic Raid-Rechner

Gib die Pflanzen einer Pflanzgruppe und die vom Raid gezählten Spieler ein, um Raid-Stufe, Roboterbudget, Startgruppe und gewichtete Gegnerprognose nach den Regeln von Version 1.0 genau zu berechnen.

Pflanzgruppe

Count only crops grouped into the same raid-triggering planting cluster.

Mehrspieler-Skalierung

The bot budget gains 50% of the level minimum per extra player and reaches its ×2 cap at three players.

Aktuelle Zeit- und Gebietsregeln

1.0

Countdown

60 sec

A positive crop value starts a 60-second countdown immediately.

Frühes Rücksetzfenster

10 sec

Adding a crop during the first 10 seconds resets the countdown to 60 seconds.

Startgruppe

12 sec

The opening group begins dropping 12 seconds after the attack phase starts.

Raid-Radius

96 units

The raid manager uses a 96-unit radius when associating the raid area.

Pflanzgruppe

10 units

Planting locations within 10 game units are merged into one cluster.

Gruppensperre

Gruppensperre

Removing crops can recalculate the raid before groups are generated. After generation, the selected groups stay locked; new crops are ignored while spawning or cooling down.

Raid-Ergebnis

Kein aktiver Raid

Kein aktiver Raid

A cluster with no crops has no raid. In 1.0, even one crop with a positive raid value starts the countdown.

Was dieser Rechner genau bestimmt

Crop value, raid level, level fraction, multiplayer modifier, bot budget, eligible groups, weighted probabilities, expected counts, and per-enemy possible ranges follow the current 1.0 rules.

Warum die endgültige Roboterliste eine Prognose bleibt

The game draws weighted groups repeatedly until none are affordable. Its runtime random sequence is not stored in the released data, so no website can know the one composition your session will roll in advance.

Nicht vorhergesagt

Spawn direction, exact spawn points, pathfinding, and terrain reachability depend on the live world and navigation state. They are intentionally outside this calculator.