現在の 1.0 襲撃ルール

Scrap Mechanic 襲撃計算機

同じ栽培区画の作物と襲撃に数えられるプレイヤー数を入力すると、1.0 の襲撃レベル、ロボット予算、初期グループ、加重された敵予測を正確に計算できます。

栽培区画

Count only crops grouped into the same raid-triggering planting cluster.

マルチプレイ補正

The bot budget gains 50% of the level minimum per extra player and reaches its ×2 cap at three players.

現在の時間と範囲のルール

1.0

カウントダウン

60 sec

A positive crop value starts a 60-second countdown immediately.

序盤のリセット時間

10 sec

Adding a crop during the first 10 seconds resets the countdown to 60 seconds.

初期グループ

12 sec

The opening group begins dropping 12 seconds after the attack phase starts.

襲撃範囲

96 units

The raid manager uses a 96-unit radius when associating the raid area.

栽培区画

10 units

Planting locations within 10 game units are merged into one cluster.

グループの固定

グループの固定

Removing crops can recalculate the raid before groups are generated. After generation, the selected groups stay locked; new crops are ignored while spawning or cooling down.

襲撃結果

有効な襲撃なし

有効な襲撃なし

A cluster with no crops has no raid. In 1.0, even one crop with a positive raid value starts the countdown.

この計算機で正確に分かること

Crop value, raid level, level fraction, multiplayer modifier, bot budget, eligible groups, weighted probabilities, expected counts, and per-enemy possible ranges follow the current 1.0 rules.

最終ロボット一覧が予測になる理由

The game draws weighted groups repeatedly until none are affordable. Its runtime random sequence is not stored in the released data, so no website can know the one composition your session will roll in advance.

予測しない項目

Spawn direction, exact spawn points, pathfinding, and terrain reachability depend on the live world and navigation state. They are intentionally outside this calculator.