REGLAS ACTUALES DE INCURSIONES 1.0
Calculadora de incursiones de Scrap Mechanic
Introduce los cultivos de una misma zona de plantación y los jugadores que cuenta la incursión para calcular con precisión el nivel de incursión 1.0, el presupuesto de robots, el grupo inicial y la previsión ponderada de enemigos.
Escalado multijugador
The bot budget gains 50% of the level minimum per extra player and reaches its ×2 cap at three players.
Cuenta atrás
60 secA positive crop value starts a 60-second countdown immediately.
Ventana de reinicio inicial
10 secAdding a crop during the first 10 seconds resets the countdown to 60 seconds.
Grupo inicial
12 secThe opening group begins dropping 12 seconds after the attack phase starts.
Radio de la incursión
96 unitsThe raid manager uses a 96-unit radius when associating the raid area.
Zona de plantación
10 unitsPlanting locations within 10 game units are merged into one cluster.
Bloqueo de grupos
Bloqueo de gruposRemoving crops can recalculate the raid before groups are generated. After generation, the selected groups stay locked; new crops are ignored while spawning or cooling down.
No hay incursión activa
A cluster with no crops has no raid. In 1.0, even one crop with a positive raid value starts the countdown.
Lo que esta calculadora determina exactamente
Crop value, raid level, level fraction, multiplayer modifier, bot budget, eligible groups, weighted probabilities, expected counts, and per-enemy possible ranges follow the current 1.0 rules.
Por qué la lista final de robots es una previsión
The game draws weighted groups repeatedly until none are affordable. Its runtime random sequence is not stored in the released data, so no website can know the one composition your session will roll in advance.
No previsto
Spawn direction, exact spawn points, pathfinding, and terrain reachability depend on the live world and navigation state. They are intentionally outside this calculator.