AKTUALNE ZASADY NAJAZDÓW 1.0
Kalkulator najazdów Scrap Mechanic
Wprowadź uprawy z jednego skupiska oraz graczy uwzględnianych przez najazd, aby dokładnie obliczyć poziom najazdu 1.0, budżet robotów, pulę początkową i ważoną prognozę przeciwników.
Skalowanie wieloosobowe
The bot budget gains 50% of the level minimum per extra player and reaches its ×2 cap at three players.
Odliczanie
60 secA positive crop value starts a 60-second countdown immediately.
Wczesne okno resetowania
10 secAdding a crop during the first 10 seconds resets the countdown to 60 seconds.
Grupa początkowa
12 secThe opening group begins dropping 12 seconds after the attack phase starts.
Promień najazdu
96 unitsThe raid manager uses a 96-unit radius when associating the raid area.
Skupisko upraw
10 unitsPlanting locations within 10 game units are merged into one cluster.
Blokada grup
Blokada grupRemoving crops can recalculate the raid before groups are generated. After generation, the selected groups stay locked; new crops are ignored while spawning or cooling down.
Brak aktywnego najazdu
A cluster with no crops has no raid. In 1.0, even one crop with a positive raid value starts the countdown.
Co dokładnie ustala ten kalkulator
Crop value, raid level, level fraction, multiplayer modifier, bot budget, eligible groups, weighted probabilities, expected counts, and per-enemy possible ranges follow the current 1.0 rules.
Dlaczego ostateczna lista robotów pozostaje prognozą
The game draws weighted groups repeatedly until none are affordable. Its runtime random sequence is not stored in the released data, so no website can know the one composition your session will roll in advance.
Bez prognozy
Spawn direction, exact spawn points, pathfinding, and terrain reachability depend on the live world and navigation state. They are intentionally outside this calculator.