- Rounds every target up to whole recipe batches automatically
- Subtracts the base materials you already own
- Compares stations, trade routes, and schematic-gated paths
Scrap MechanicBuild smarter. Survive 1.0.
Search 992 current items, trace 736 recipes, plan exact materials, and get practical answers for Scrap Mechanic 1.0.

Data
Look up current item properties, uses, acquisition routes, and crafting recipes.
Tools
Plan materials, inspect local blueprints, and predict raid intensity from current crop values.
Map
Explore a reference Survival world and confirmed locations, or load your own save map locally in the browser.
Guides
Follow 1.0 guides and quest flows, including unlock conditions, version changes, and important mechanics.
Everything on this wiki
Tools built for real decisions
- Counts blocks, parts, joints, controllers, and stored items
- Breaks down paint colors and container contents
- Parsed locally — your file never leaves the browser
- Turns crop value into the exact raid tier and bot budget
- Scales for one to four players under the 1.0 rules
- Separates guaranteed results from probability forecasts
- Confirmed Survival locations with exact coordinates
- World grid, location search, and category filters
- Load your own save locally to see your world
Guides
Scrap Mechanic Survival Beginner Guide (1.0)
From the crash landing to your first working vehicle: which food is worth eating, where the Respawn Bed goes, and the beginner mistakes that cost an afternoon.
Scrap Mechanic Update: Drilling Thunder 1.0 Guide
Scrap Mechanic Drilling Thunder launched free with version 1.0 on July 24, 2026. This Scrap Mechanic update guide covers patch 1.0.1, major features, saves, mods, PC requirements, and data-backed differences from 0.7.
Returning to Scrap Mechanic 1.0: Save Compatibility
A safe decision guide for old Survival saves, Creative worlds, mods, backups, and choosing the right Steam branch.
Why mechanics trust this wiki
Complete and current for 1.0
Every item, recipe, quest, and raid value matches how Scrap Mechanic 1.0 actually plays, not numbers copied from outdated wikis.
Exact where possible, honest where not
Calculators show deterministic results where the game is deterministic and label forecasts where it rolls weighted randomness.
Versioned and revalidated
Data is tied to game build 1.0 and regenerated on every update, with changes reviewed before publishing.
Free and private by default
No account, no downloads. Blueprint and save analysis runs entirely in your browser.
FAQ
Can I use an old Survival save in Scrap Mechanic 1.0?
No. The official 1.0 release announcement says existing Survival saves are not compatible with the new release. Old Creative saves can be loaded, but important creations should be backed up first.
Does the crafting planner account for production batches?
Yes. It rounds requested quantities up to whole recipe batches, carries surplus output forward, expands craftable ingredients, and subtracts the base materials you already own.
Is raid level based on the number of crops?
No. In 1.0, raid pressure is calculated from the crops’ total value, and crop weights vary widely. Any positive value can start the 60-second countdown. The calculator can determine thresholds, level, and bot budget, but the exact enemy mix remains a probability forecast.
Is a blueprint BOM the same as Survival crafting materials?
No. The blueprint analyzer counts parts, block units, entities, joints, controllers, containers, and stored contents for structural auditing. It does not present those structural records as an exact Survival crafting cost, and mod dependencies must be checked separately.
What is the difference between “Recipes” and “Used in”?
“Recipes” shows how the current item is produced. “Used in” shows which other recipes consume it. One output may have several crafting or acquisition routes, so the recipe record count can exceed the number of distinct outputs. Choose the route you can actually use before comparing materials.
Which results are exact, and which are only forecasts?
Recipe quantities, output per batch, crafting speed, quest successor links, crop values, and raid thresholds can be determined from current data. Enemy mixes, physics effects, pathfinding, spawn positions, and undisclosed random behavior can only be reported as ranges or probabilities. The tools mark this boundary clearly.